Augmented reality (AR): Tailored Unreal Engine training

Luxiris worked with publisher Disguise to deploy augmented reality solutions for the Equidia theme channel.

As part of this deployment, it was necessary to train the channel’s graphics team in the use of the Unreal Engine on which the Disguise solution is based.

The service was carried out in two phases, the first focusing on Unreal Engine training, and the second on supporting the team with practical case studies. This second part enabled us to consider the constraints specific to the channel and to work on directly applicable situations.